Jacob Holland
Weyland-Vulcan Industries
305
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Posted - 2014.08.30 09:52:00 -
[1] - Quote
Gor Yo wrote:Yeah, I think they 2 different shades of blue - disruptor and scrambler, but I dont remember which one is which. And no, initially only one ship pointed me, scanned me, and when started to kill me, another one uncloaked and joined. And yes, I hovered the mouse over the icon, and it said "warp disrupted'! So I asked if it is a general message for when your warp capabilities are compromised, or it is disrupted for a disruptor and scrambled for a scrambler? So some scramblers have 3 points :(. I'll look more carefully when back in game today. I guess I need more stabilizers. I believe that the focussed disruption script will also say "disrupted" but without knowing what the one ship was we can only speculate. If it were the case however; the focused disruption script is designed to hold down supercapitals and no number of stabs on a standard, sub-capital warp-drive will allow you to warp.
I will say however that the stab-tackle "stabs have penalties, scrams don't" concept is somewhat fallascious. Stabs are an entirely passive defence, if you're willing to suck up the penalties then all you need to do is dedicate a slot to them. To catch a fast frigate however the other side of the contest must either fit a disruptor or a scam and some luck (a T2 scram's range if 9km without boosts and a ship jumping in will spawn 15km from the gate's zero-sphere - meaning that the tackler at the gate's centre must traverse at least 6km before they can apply tackle; or, they must position themselves on one side of the gate or the other and rely on luck); in most cases they will also need to fit Sig Amps or a Sensor booster because a fast frigate will align and warp in about four seconds (without significant modifications) giving them only three seconds (at best) to achieve a lock (due to the server tick system); the larger the ship the slower their natural lock and therefore the more slots they will have to dedicate to such modules. They must also fit Prop modules, because if you have one and they don't you can outrun them, webs so that if you run back to the gate they have a chance to stop you... Many fast tackle frigates will be relatively low damage and paper thin because they dedicate so many slots to their role as tacklers. |